Saturday, December 12, 2009

Step 2 Progress (6)

Texturing is...difficult. :-/

Friday, December 11, 2009

Wednesday, December 9, 2009

Step 2 Progress (3)

I'm not sure how much I'll be able to complete by tonight (I have to go to work today, so that knocks me down 3 hours), but I'll keep doing as much as I can!

Tuesday, December 8, 2009

Step 3 Progress (2)

Here she is with face and hair. By the way, I used this tutorial to help make the hair and this reference image for the facial size and textures. I think she looks much better than before. :-)

Step 3 Progress (1)

Okay, I was out of commission there for a while due to a dead monitor. But I've been able to borrow one and I'm back in business! I met with Anne yesterday and she helped me pin down (tupu pins, ha!) the kind of outfit that an upper-middle class female in Kuzco might have worn. I have run across several issues, though (apart from my dead monitor):
  • Clenching teeth in the original model. I'll try to go in and fix this. I guess I didn't notice them as much when she was blue. While I'm in there, I could try and scale the head to make it more round too...
  • "Swishing" skirts and shawls. The only way to have these cloth pieces move in real-time (inside Ogre) is to use a physics engine. Meaning, I can model them, but if I do, they will not "swish" as the woman walks. So, I think my current plan of attack will be to model the fixed clothing items (belt, headband, pouch tucked in belt, sandals), and then see how much time I have left from there to work with the physics.
  • Potential clipping of polygon meshes, specifically between her hair and her head. When I go to attach the model to a skeleton, I'm guessing the hair is going to have a ridiculous mind of its own and clip through her head in odd ways. Either I can paint waits to try and fix this, or the hair strips could be simulated in real-time with the physics engine (along with the skirt and shawl.
I hope she doesn't look like she's wearing make-up. I actually pulled her eyes right off of an image of a pretty Peruvian woman. :-) Maybe I'll try to lighten the eyelashes a bit.

Friday, December 4, 2009

Step 2 Progress (2)

Haha, just kidding. :-)
The ear sticking out...might not have been such a good idea...(makes her look kind of elfy). But I'll leave it for now. Onto the next step!

Step 2 Progress (1)

She's blue as a tribute to James Cameron's Avatar. (Also blue makes it easier to see bald patches through the hair). The polygon count might have suffered a bit from this...