Idea #1: 3d representation of ceremonial (or day-to-day) clothing/costumes for people and/or animals
- Programs to use: Maya or SketchUp
- Would require creating or obtaining basic 3d models of Incan peoples and llamas (to which the costume elements would be added)
- These shouldn’t be too detailed
- Could be generic and slightly cartoony (to avoid issues of ethnographic portrayal)
- 3d models of the costume pieces
- Uncolored at first
- Examples: animal pelt worn around the shoulders, headdress made of feathers
- 2d textures of the costume colors and patterns
- Would be used to color the 3d pieces
- Example: jaguar spots, pattern of multi-colored squares
- Or, costume elements could be generated by looking at ceremonial costumes that are still used today
Idea #2: 3d representation of temples (could be huacas) within and outside the city of Cuzco
- Programs to use: Maya or SketchUp
- Could be broken up into:
- 3d models of the temple architecture
- Uncolored at first
- Example: long, narrow corridor with supporting columns
- 2d textures of the temple materials
- Would be used to color the 3d architecture
- Different textures for different times of the month (snow-dusted or not)
- Example: repeating, offset stones
- First person shooter (FPS) camera could be used to navigate the final product
- Models could be imported into a game engine for additional features such as:
- Ambient noise (talking, music, crunching of footsteps, fire crackling)
- “Drunk” effect (lots of high contrast colors and motion blur)
Idea #3: Motion capture of a ceremonial dance (or ritual path) applied to a 3d character
- Programs to use: Motion Capture Software from SIG lab
- Would require at least one person (the mocap model) to learn and perform the dance moves or ritual path
- Could videotape a demonstration by native peoples to use as reference
- Could try and extrapolate steps by looking at existing video footage
- Could try and extrapolate steps by reading through existing written documentation
- Farming movements (digging, planting)
- Feeding animals
- Conversational gestures
Idea #4: 3d representation of known Ceque huacas
- Programs to use: Maya or SketchUp
- Use images of existing huacas to create 3d approximations
- Same person could be in charge of both the structure and color of these models, since many huacas (like stone pillars or carvings) don’t have intricate colors or textures
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